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AI Insights · Timothy · July 2021

Top 5 Stickman Games in South America Q2 2021

Discover the performance trends of the top 5 Stickman games in South America during Q2 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Stickman Games in South America Q2 2021

In the second quarter of 2021, the top 5 Stickman games on a unified platform in South America showed varied performance trends. Below is a detailed look at each game's weekly downloads, revenue, and active users.

Supreme Duelist from Neron's Brother saw a steady performance in weekly downloads, starting at around 277K in late March and peaking at approximately 294K in the week of May 24. However, there was a gradual decline towards the end of the quarter, with downloads dropping to about 213K by the last week of June. The game maintained a high number of weekly active users, ranging from 2.7M at the beginning of the quarter to around 2.4M by the end.

Stick Party 234 MiniGames by PlayMax Game Studio experienced fluctuations in weekly downloads, starting at 207K in late March and reaching a peak of 234K in early May. The downloads then declined, ending the quarter at approximately 133K. The game's weekly revenue also showed some variability, peaking at $335 in the week of May 31. Active users remained relatively stable, averaging around 1.8M throughout the quarter.

Stickman Warriors from SkySoft Studio saw a downward trend in weekly downloads, starting at 168K in late March and ending at around 128K by the end of June. The game's weekly revenue demonstrated a slight decline, peaking at $510 in mid-April and dropping to $258 by the end of the quarter. Active users also showed a downward trend, starting at around 792K and decreasing to 636K.

Red and Blue Stickman : Animat by Azura Global had a significant drop in weekly downloads, starting at 527K in late March and decreasing to approximately 22K by the end of June. The game's weekly revenue remained minimal, peaking at $66 in early May. Active users also showed a declining trend, starting at 900K and ending the quarter at around 365K.

Red Stick Boy: Adventure Game from Great Arcade Games had an interesting performance, with a significant spike in weekly downloads in early May, reaching 423K, before stabilizing to about 54K by the end of June. The game's weekly revenue remained low, peaking at $39 in late June. Active users followed a similar trend, starting at 824 and peaking at 472K in mid-May, before gradually decreasing to around 156K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021